Friday, 16 May 2008

Yes! Beyond Good & Evil Sequel is in the works!

In a previous post, I mentioned how much I enjoyed (to tears) the game Beyond Good & Evil. It was a marvellous game that unfortunately was a commercial failure. Still, it gathered a faithful fanbase that has been clamouring for a sequel for years (the game is from 2003). I know I've been one of those.

Well, it seems our plea has finally been answered! Gamespot has just published the news that Michel Ancel, the man behind the original game (and more well-known as Rayman creator) is working on a sequel! His team is still in preproduction, and Ubisoft hasn't even given the project the green light, but I don't believe the man would finally come out in the open about the sequel if he didn't believe Ubisoft wouldn't agree to it (unless he thinks releasing the news will create enough buzz that Ubisoft won't dare stop the project, in which case I can only applaud the cunningness).

Now, the project is still in preproduction, hasn't been green-lighted yet, and platforms haven't been announced, but I would still like to say what I would like to see happen for Beyond Good & Evil 2:

  • Include the Wii among the supported platforms! Ubisoft has been claiming to support the Wii since its release, but still has failed to give us anything better than mini-game collections. The core gamer on the Wii is dying for a good, cinematic, action-adventure title that is not a port. Marketed correctly, the game could be a resounding success (moreover, development on the Wii costs lots less than development on the PS3 or the Xbox 360. That gives Ubisoft a big margin for advertisement). I also don't believe the PS3 or the Xbox 360 install bases would be as much interested in that game.
  • Add content to the game! The original was superb, but far too short. The sequel needs to be at least twice as long, or people will wait until the game reaches the bargain bin, and Ubisoft will get itself another failure.
  • Time its release well! The original was critically acclaimed by critics and reviewers, but failed to gain traction among gamers. Why is that? I believe it's mostly because it was released at the same time as proven sequels, as well as Ubisoft's own Prince of Persia: The Sands of Time. Beyond Good & Evil is still a relatively unknown title. So Ubisoft, don't pit it against heavyweights, and please don't release it at the same time as another game of your AAA franchises. Treat that game as an AAA title itself!

This is the best gaming news I've heard in a long time, and something I've been waiting for for years. Now, let's just hope the game quickly goes into development, and that they don't mess it up! Ubisoft, this has the potential to be big. Don't miss that chance.

Tuesday, 18 March 2008

Henshin!

I love manga and anime. I like Japanese culture in general, but it's through anime that I've been first introduced to it, and it stays my main attraction.

But I don't like all styles of anime. Don't ask me about Naruto, for instance, as I've never watched that one nor have any interest in it. Dragon Ball Z, although I've pretty much seen all its episodes, is also far from my favourite anime. And don't even try to mention Pokemon! No, with only a few exceptions (classics like Captain Harlock, for instance, or Saint Seiya, which I liked a lot and still do), my preference goes to the Magical Girl genre, which is usually (but not always) associated with the shoujo style of anime and manga.

I actually know rather well where my preference comes from. I was lucky enough to be raised in France during the 1980's, in a time when Japanese animation was ubiquitous on French TV. We got lots of great anime, like the already cited Captain Harlock (Albator in the French version), or UFO Robo Grendizer (Goldorak when one speaks en français). These really defined the generation. Ask any French person of my age, and they will all know what I'm talking about. But there was also another anime airing during that time, which unlike the ones I've cited so far didn't involve great heroes fighting against evil villains of cosmic proportions, but a little girl just trying to make people remember their dreams and achieve them, one good deed at a time. It doesn't sound like much, and yet it managed to capture my imagination strongly enough to define my tastes from then on. That's because that little girl was rather peculiar, and to succeed in her mission, this is what she did, in each episode:

The little girl was known as Gigi in France, and she is better known around the world as Magical Princess Minky Momo or Magical Princess Gigi, the daughter of the king and queen of a fairy tale world, sent to Earth to help people regain their dreams. As for the video above, it is indeed a transformation sequence (also called henshin sequence, to use the Japanese word adopted by the English-speaking fandom). It might not look like a very complicated henshin, but it was the first one I ever saw, and I was blown away. It was my first introduction to the Magical Girl genre, and I loved it. Moreover, the whole idea of the transformation sequence was really speaking to me, and from then on, to really interest me most anime I watched needed one.

Unfortunately, the Magical Girl shows that followed didn't capture my interest like this one did. They usually lacked a nice henshin sequence, and in terms of scenario were usually weak. Moreover, those shows suffered from constant airing time changes, jumped from channel to channel as broadcasting companies made arrangements between each other, making it difficult if not impossible to follow a show from beginning to end. Luckily, other kinds of shows took over, which did feature henshin sequences, at least enough for me to be content for a while. Some were anime, like the previously mentioned Saint Seiya (the few scenes where the knights take on their armours count as henshin sequences for me), but most of them were live-action series, like Uchuu Keiji Gavan (X-Or in France) or Super Sentai series like Choudenshi Bioman (which was broadcasted in France a good decade before the USA got that butchered adaptation that became the Power Rangers series). I still enjoy live-action series, especially since advances in special effects have made nicer henshin sequences possible. But I'm straying away from my subject here.

The 1980's went, and the 1990's started, with me growing older, but still enjoying watching anime and live-action series. There wasn't much available in terms of Magical Girl series though. I remember enjoying the Cutey Honey series (Cherry Miel in France), but although the series introduced me to the concept of a transforming heroine fighting evil, it just didn't feel like a Magical Girl series (what with the heroine being an android, and the henshin sequences being very short and simple). And then one day I came upon an unknown series. I had put the TV on early, waiting for the next episode of Saint Seiya, but it started in the middle of an episode of an anime I'd never seen before. It immediately caught my attention, and I quickly knew that it was a Magical Girl series (the talking cat was a dead give-away). However, it was nothing like what I had seen before: the heroine seemed to be an adolescent girl, rather than a 10-year-old child. Also, the setting was different, with something seemingly evil happening (in this case, small children being brainwashed by cute, but deadly, furry animals). And then, suddenly, the girl had to intervene (not exactly willingly, but still), and this happened:

I was shocked: here it was, the henshin sequence I had been dreaming about: long, complex, full of light effects, and accompanied by great music! I had discovered Sailor Moon, and I was in love! Afterwards, other things made me appreciate the series even more: the humour, while sometimes a bit cheesy, was always in good fun; the main character, Usagi, was very well-balanced between the clumsy and selfish brat and the selfless hero, with all her characteristics feeling very natural; the scenario was very inventive; the villains were interesting; and most of all, the series was the first Magical Girl series to introduce companions to the main character, other girls destined to fight evil, all with their personal henshin sequences and attacks! I know it was only applying the well-known sentai principle to Magical Girls, but it was the first time it was done (Sailor Moon is rightly considered to be a true genre-renewer for the Magical Girl genre). Still, all things considered, it was really Sailor Moon's henshin sequence that first attracted me to the series. I also enjoyed the attack sequences, but that needs a separate post.

I was sad when the series ended, but psyched when its sequel started airing. New story, updated henshins and attacks, I was in ecstasy! And it carried on over five series (the last one I only ever saw in original version on my computer, as only the first four aired in France). Today, it's still my favourite anime, and some of its henshin sequences are just fantastic. Especially those of the third series. Watch them:

After Sailor Moon, the anime presence dried up on French TV, so I didn't get to see any of the Magical Girl series that followed it, until I got a computer, Internet, and discovered fansubs. Thanks to them, I've been watching lots of Magical Girl anime of the post-Sailor Moon era. Some are near-clones (like Wedding Peach, although it's different enough that it deserves watching on its own), while others explore radically different ideas (like Prétear, which has one of the best musical score of all anime I've ever watched, or Mahou Shoujo Lyrical Nanoha, which isn't even a shoujo anime). In any case, I saw enough anime and henshin sequences to draw up a list of criteria that define what I feel is a successful henshin sequence. Those criteria are very subjective, of course, but let me illustrate them. You may draw your own conclusions after that.

  • A good henshin sequence must be long, yet fast-paced. I don't care about verisimilitude, and I don't mind filler stock footage henshin sequences as long as they are of good quality. I like to see lots of details, so the henshin sequence needs to take its time, while keeping speed. You can always shorten them in further episodes. The henshin from the Mahou Shoujo Lyrical Nanoha is a good example (although its exploding clothes intro can sometimes bother people):
  • A good henshin must be flashy, and yet keep to a single theme. If you mix and match too many different kinds of effects, or change backgrounds without rhyme nor reason, you end up with a sequence that lacks unity. Mew Mew Strawberry's henshin from Tokyo Mew Mew is an example of this issue (it's not too bad, but it feels a bit too chopped up to my taste):
  • A specific music may be the most important ingredient to a good henshin, and I cannot emphasise this enough. As much as I liked Wedding Peach, it always bothered me that the henshin sequences in this anime didn't have their own music. A good henshin music sequence must be closely related to the action on screen: ideally, a blindfolded person should be able to imagine the action happening on screen just by listening to the music. One of the reasons why this is important is that if music and animation are not well coupled, the sound effects associated with the action won't fit with the music: they will just clash. Typically, some kind of crescendo music fits pretty well with the idea of a transformation up to a certain form. A good example of great henshin music is the following, coming from the anime Otogi Juushi Akazukin. The henshin itself is not spectacular, and a bit too slow (some of its effects are original, though), but the music really carries it very well:
  • Finally, ease up on the fan service! I don't mind a bit of nudity (even Minky Momo's henshin had some, but it was playful), but I've seen so many henshins with girls gaining suddenly 4 cup sizes and rebounding breasts that I'm sick of it. What interests me is how intricately the heroine's costume appears on her body, not what her anatomical features are. I won't show any example here: I find them far too tasteless.

So there you have it, my four criteria for an enjoyable henshin sequence: length and rhythm, unity of style, a specific music score, while keeping the fan service to a minimum. Of course, quality of animation, colours, effects and the like are important, but they can't save a henshin sequence that just lacks rhythm, or unity, or does too much fan service.

Naturally, as I wrote earlier, those criteria are deeply subjective. You are quite welcome to disagree. So to end this, I'm going to present you a few henshin sequences that I feel embody the spirit of my criteria really well. They rank naturally among my favourite henshin sequences so far. Tell me what you think about them!

As it happens, all those henshin sequences come from the anime Futari wa Pretty Cure, its sequel Futari wa Pretty Cure Max Heart, and its spin-off Futari wa Pretty Cure Splash Star. You can say what you want about those anime, but the guys who made them nailed the art of the henshin sequence to near perfection. But images speak louder than words, so I'll let you make up your mind by yourself.

The original series' henshin sequence (somewhat longish but great all over):

Pretty Cure's henshin in the sequel (shorter and even more dynamic than the first one):

Shiny Luminous's henshin (featuring maybe the best crescendo in henshin music I've heard so far):

The spin-off's henshin (my favourite henshin music among those five sequences):

Pretty Cure's upgraded henshin in the spin-off (its music is not as good as the previous one, but it makes up for it by adding more movements, slight differences between the two heroines' henshin, and upgraded light effects):

So there you have it: an over-long post, full of Wikipedia links and Youtube videos, over a subject you probably couldn't care less about. Hey, I'm a geek: it's practically my duty to obsess over such a topic. But I do hope you enjoyed it. And I'd be really interested in reading what your favourite henshin sequences are. I'm always ready to discover new ones!

Saturday, 23 February 2008

From the sickbed...

OK, I'm actually out of the sickbed now, so it isn't exactly an accurate title. But the sickbed is where I've been this whole last week.

But first things first: the pantomime was a great success! The two evenings were sold out (the matinee was only about half-full, but we were up against unexpected spring-like weather, so the parents just kept their children outside rather than put them in a closed room), the audience loved it, and I've received enough compliments to boost my ego for a year. Given how some people tried to sabotage my work, this is a nice vindication (no, I won't add any more details. They know who they are, they know I know what they did, and the success of the play is for me revenge enough).

However, between the play, lots of work, and a difficult situation at home (a death in the family, just after New Year), I've ended up completely drained, and a perfect victim for the current flu epidemic. So naturally I got it, and ended up bedridden for a week, with enough fever to cook an egg on my forehead (and I'm hardly exaggerating).

Now I'm recovering. The fever seems to bid its last farewell, and I hope to be fit enough to go back to work next week. However, the doctor warned me that it could be three more weeks before I'm completely cured. How nice!

The morale of the story: really, really don't overdo it. Your body can only do so much, and you don't want it to be pissed at you.

Well, the cloud does have a silver lining: with all this happening, I've finally reached my ideal weight of 85 kg! Now the trick is not to start to yo-yo...

Thursday, 7 February 2008

King Arthur

Poster King Arthur Pantomime

This is a short post to explain the lack of updates, despite what I had promised in my previous post. As you can see, I've been directing a theatre play, which is to go on stage next week, so I just don't have time to finish the post I've been drafting. Between work and this play, I hardly even have had any time to sleep!

But it's all worth it! This panto is funny as hell, and I got to work with very nice amateur actors. And let's not forget the great poster design, created by my better half! All in all, this has been a great experience, and I'm sure the spectators will love it. I'll make sure to write about it when it's finished.

Thursday, 17 January 2008

My First Comment!

I got my first comment a few days ago, yay!

OK, I know it's spam, but beggars can't be choosers. I'd probably get more attention if I posted more often, but to do that I need to focus on short, topical posts, and when something interests me I tend to want to tell a lot about it (I tend to go into tangents too (but you've already noticed that I think (not to mention too many parentheses))). I could also try and make an effort to shorten my sentences and revise my style. It's quite obvious English isn't my mother tongue. I know, I can be a pain to read. I'm learning though.

In any case, I've been busy with a big post these last weeks. Nothing very important, just a subject I like very much, nicely illustrated thanks to the multimedia possibilities of the Web. Look forward to it! (although I won't hazard a publication date, I don't think you should wait longer than a week or so)

Sunday, 9 December 2007

Xfce vs. GNOME (or: why can't I make the switch?!)

I usually don't have a problem switching applications when I'm not satisfied any more with the experience I've been having, even when I've been using the original app for years. I do tend to get emotionally attached to software (hey, I'm a geek), but not to the point that divorce is never an option. And I usually don't mind much switching to a solution I feel is slightly inferior, if the features I actually need are there.

To illustrate this, let me just tell you this: 5 years ago, I was reading my mail with Eudora and browsing the web with Opera, all this on Windows Millenium (OK, that part was not my choice, but at the time I was just not ready yet to switch to Linux, although it was already my goal). Today, on the very same computer (switching hardware is not that easy to do when one doesn't have money, but I did upgrade the thing a little with the years), I read my e-mail via Thunderbird and am writing this post in Firefox (well, Icedove and Iceweasel actually, but that's just Debian rebranding), all this on a Debian GNU/Linux desktop. I first switched from Eudora to Thunderbird (about the time when Thunderbird 1.5 was released), not because I felt Thunderbird was better (I still think it tried too hard to look like Outlook. I liked Eudora's MDI better), but because the latest Eudora upgrade had broken quite a few things, and I was fed up with some of the choices Qualcomm had made (HTML e-mail with no option to switch back to plain text?!). My switch from Opera to Firefox was much more recent, and I still feel uneasy about it. Sure, the portable version I used on my company laptop was getting really annoying with its constant freezes, and the Linux version just didn't play well with the rest of the desktop (firefox's GNOME integration is great!). And some Firefox extensions like FireFTP and Foxmarks are just too good to pass. And Blogger's interface does work on Firefox at least (although I'm not quite sure Opera is too blame here). But despite all that, I'm still following on Opera, to see if future versions could solve the problems that made me switch in the first place, as I feel that most of its features (its tabbed browsing, its mouse gestures, its speed dial, to name only the most obvious) are better implemented than in Firefox.

All this should make it clear that I am ready to put up with some inconvenience if I feel that my core needs are met. So why is it that I can't switch away from GNOME? I don't have any grudge again the desktop environment (otherwise I wouldn't be using it), but on my 6-year-old computer it gets slightly slower at each update. Moreover, it lacks some features that I really miss (like virtual desktop switching by mousing over the edge of the screen, or the application menu on right-click anywhere on the desktop). And finally, its trash implementation is a joke, and does not work properly with Windows partitions. The Xfce desktop corrects all the issues I have with GNOME, while adding a bunch of nice features (its simple transparency effects are great at de-cluttering my screen estate, and its bulk rename tool is great for people like me who are still not that comfortable with the command line). It's also lightweight enough that I do feel it is more responsive than GNOME (although I start Xfce with some GNOME services as I still use quite a few GNOME apps). It does have a few issues (like the impossibility to use single click to open desktop icons, or the fact that it sometimes leaves zombie processes around), but I already handled the main showstoppers (like the inability to use the reboot or shutdown buttons).

So why do I find myself switching back to GNOME after trying Xfce for a few hours? Are the features I am missing not that important to me after all? Have I become so used to the GNOME experience that I can't bear to do the switch any longer? Am I lying to myself when I say that I enjoy Xfce, or on the contrary when I switch back to GNOME? Is my GNOME experience still good enough that I can't bring myself to go through the switch? It's not even that I have to give up the applications I'm already using: they all work great on Xfce. At this point, I don't think the problem is a technical one (although the zombie processes do seem to slow down my computer. It might be worth a bug report), but I still cannot understand my own behaviour.

Where do I go from here then? Well, back to GNOME for now, while I'm trying to figure out what's wrong. I'll still try Xfce from time to time, to see whether I can get past this resistance, but at this time I've given up on doing a full switch. I wonder if that's what people mean when they talk about not being able to adapt to new interfaces, in all those discussions on Windows to Linux migration. Maybe that's the kind of resistance that has brought us all those VI-vs.-Emacs flamewars, due to people used to one and not being able to feel comfortable when trying the other, and then blaming it on that other text editor. If it is, then I really need to solve that issue: I need to stay flexible. If I'm starting to ossify myself at my age, how will I be when I grow up?

Sunday, 25 November 2007

Does Wehkamp know something we don't? (updated)

This is very weird. Wehkamp, the Dutch mail-order and Internet shop, still maintains that the Wii game NiGHTS: Journey of Dreams will be released on the 1st of December here in the Netherlands, while the rest of the world and its neighbour know that the game won't be released in Europe before January next year.

I would normally brush this off as a simple mistake. However, as maybe the biggest mail-order company of the Netherlands, you'd think Wehkamp would take those things seriously. Moreover, it's the only game that shows this strange release date behaviour. I've followed the release dates of quite a few games on the Wehkamp website, and they've all kept in sync with delay announcements.

So, what's going on here? Is this really just a weird error from Wehkamp? Or is SEGA organising some surprise early release? I frankly cannot believe either, but I guess we'll know within a week.

In any case, if SEGA does indeed pull up some weird trick out of its hat, I'll have the satisfaction of receiving the game early. After all, I've pre-ordered it an eternity ago (before Super Paper Mario was even released!).

Update: so it seems Wehkamp was just stalling to change the release date after all. It's now set to the 31st of January, more in line with other announcements. However, I find this rather unprofessional: not everyone is reading the specialised press, and changing the release date at the last moment when everyone else in the industry (and thus retailers as well, you'd expect) has known about it for one month shows lack of respect for the consumer. It seems to be a common trend everywhere nowadays and I don't quite like it (to say the least!). I need to keep an eye on it...